This is a level I designed as part of my first year at my university. My modelling skills were non existent at the time so everything had to be created out of BSP brushes and UDK's mesh library. For a more in depth analysis of my level design decisions please refer to my Report.
Since my first year I have become more experienced in game design. I have taken in consideration more aspects of level design that have to do with how lines, perspective and how negative spaces read on screen. How affordances can guide players, how story implementation can be combined with cinematography, visual effects, colour theory and creating atmosphere using sounds, lighting, post process chain effects that can reinforce and maximise the players experience.