Tessellation allows you to add geometry to a model and render in real time, combined with a displacement map to deform and further define the model.
Video combining tessellation with vertex paint and up vector shading. Artists/Designers now can have the ability to customise their scenes creating unique environments. Mesh has been smoothed for demonstration purposes.
Distance based Tessellation allows for seamless level of distance (LOD).
Distance Based Tessellation
Tessellation combined with Vertex Paint
Geometry changes based on the state of the mesh is currently in. Material transitions from a stone wall to snow when the normals face the Z axis (upwards).
Up vector Tessellation example
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